Upgrade Aquatic aims to improve content added in the Update Aquatic, including oceans, rivers and insomnia. Their intent is to offer unique content, visuals and gameplay while staying true to the feel of Minecraft. Some notable features are the Thrasher, a fantasy shark-like mob that uses sonar, thrashes anything it can catch in its jaws, and drops crafting ingredients for the trident; Renewable sand via bubble columns below sandstone; and Ocean Ravines spawning Prismarine Coral and Nautilus mobs!
Blocks and items
Upgrade Aquatic adds many new blocks and items to the game.
Driftwood is a new type of wood that is added. The logs can only be found in water. These logs can be used to make many new blocks.
Thrashers when killed will drop teeth which can be used to make these blocks.
Pickerelweed can be found in bodies of water in all biomes except deserts and snowy biomes. Purple Pickerelweed tends to spawn in warmer biomes more frequently, and Blue Pickerelweed tends to spawn in cooler biomes more frequently. Naturally, a two block high Pickerelweed, the bottom half will be in the water with the top half growing into an air block above. However bonemealing a piece of Pickerelweed deeper underwater will still make it grow to two blocks tall, regardless if there is air above it. They can be used to make cyan and purple dye.
There are many other blocks and items. You can find out what the rest of those blocks and items are and what they do here.
Nautiluses are passive mobs and are a source of nautilus shells. They spawn below layer 30 in groups of 1-4 in ocean biomes, with the exception of cold and frozen oceans. They will drop nautilus shells when killed and looting will increase the amount of shells they drop. Most of the time they wander around aimlessly, leaving a trail of bubbles. They avoid players, squid, thrashers and great thrashers. If harmed, they flee for a couple of seconds. Unlike other mobs, nautiluses are not affected by bubble columns.
Pike are Neutral mobs that are found in Rivers and Swamps. They have many variants, each has specific spawning and different rarities. They generally spawn in Swamps and Rivers near Pickerelweed.
- Chain Pickerel: Spawns in Rivers
- Grass Pickerel: Spawns in Swamps
- Redfin Pickerel: Spawns in Rivers and Swamps
- Black Southern Pike: Spawns in Rivers and Swamps
- Brown Northern Pike: Spawns in Rivers and Swamps, 1/5 Chance to be Spotted.
- Amur Pike: Spawns in Swamps
- Ebony Southern Pike: Spawns in Rivers and Swamps
- Mahogany Northern Pike: Spawns in Rivers and Swamps, 1/5 Chance to be Spotted.
- Lemon Southern Pike: Spawns in Rivers and Swamps
- Mustard Southern Pike: Spawns in Rivers and Swamps
- Jade Northern Pike: Spawns in Rivers and Swamps, 1/5 Chance to be Spotted.
Super Rare Pikes
- Golden Southern Pike: Spawns in Rivers and Swamps
- Olive Northern Pike: Spawns in Rivers and Swamps, 1/5 Chance to be Spotted
- Muskellunge: Spawns in Rivers and Swamps.
- Spectral Pike: Spawns in Rivers and Swamps
- Supercharged Pike: Spawns in Rivers and Swamps
- Obsidian Pike: Spawns in Rivers and Swamps
Pike drop Raw Pike when killed. They also have a chance to be holding an item from the fishing loot table which they will spit out when they see fish. But if they die with the item in their mouth it won’t drop. Pike like Pickerelweed and will hide in it. Fish will swim away from pike unless the pike is in pickerelweed, which will hide them. Pike will attack fish and either drag them into nearby pickerelweed or kill them immediately, then they will slowly eat the raw fish item. They will also attack baby turtles and pick up items.
Lionfish are neutral mobs added that spawn semi-rarely on their own within the bounds of coral reefs, located in warm oceans. They swim around aimlessly, occasionally going after and killing tropical fish. If attacked, they will deal damage and inflict Poison II for 3 secs and run away. Upon death, a lionfish will drop 1 Raw Lionfish. When killed with a fire aspect sword or flame bow, the lionfish will drop Cooked Lionfish.
Thrashers are shark-like hostile mobs that spawn below layer 30 in groups of 1—2 in cold and frozen oceans, including their deep variants. They have a higher chance of spawning at night. 25% of thrashers that spawn in deep frozen oceans spawn as great thrashers. Thrashers are blind, so they instead use sonar to detect other mobs. Whenever a mob that Thrashers are hostile towards comes near a Thrasher, the Thrasher will shoot a sonar wave towards it. If the sonar wave hits the mob, the Thrasher will proceed to attack the mob. If a Thrasher is shot with a ranged weapon, it will fire a sonar wave at the direction of the shooter. If a Thrasher is attacked with melee, it will instantly know the attacker’s location. They attack by swimming in melee with a detected mob and grabbing them in their mouths and shaking them back and forth, dealing ticks of damage per second. Hitting a Thrasher while in its mouth has a chance to stun it for a few seconds, allowing its prey to attack or flee.
The Great Thrasher is a stronger, larger variant of the Thrasher that spawn in Deep Frozen Oceans, having a 25% chance to spawn in place of a regular Thrasher. Great Thrashers are blind, so they instead use sonar to detect other mobs. Whenever a mob that Great Thrashers are hostile towards comes near it, the Great Thrasher will shoot a sonar wave towards it. If the sonar wave hits the mob the Great Thrasher will proceed to attack the mob. If a Great Thrasher is shot with a ranged weapon, it will fire a sonar wave at the direction of the shooter. If a Great Thrasher is attacked with melee, it will instantly know the attacker’s location.
Flares are are neutral mobs that do not spawn naturally. However, they can be created when phantoms gain the insomnia effect. This can be achieved with splash potions, lingering potions and arrows of insomnia. Flares are passive to entities with insomnia, and are hostile to anything well-rested. This makes them good sentries. They attack like phantoms, swooping down and taking a bite out of the player. Unlike phantoms, flares are not undead, and do not burn in sunlight. If a flare receives the insomnia effect after being converted from a phantom, it will die, whereas if it receives restfulness, it will turn back into a phantom. Flares can be leashed, although the leashing behaviour isn’t functional.