Archer’s Paradox adds a bunch of new arrows.
Types of Arrows

Glowstone Arrow
Lights up an area for 10 seconds.


Redstone Arrow
Generates a redstone signal in a large area for 10 seconds.


Phantasmal Arrow
Flies through blocks, unlimited pierce, ignores gravity and armor. Glows.


Lightning Arrow
Calls down a lightning bolt, if it hits outside.


Frost Arrow
Chills target and freezes area around it.


Displacement Arrow
Creates a temporary area which teleports things away.


Blaze Arrow
Burns target and ignites radius around it.


Slime Arrow
Ricochets and has lots of knockback.


Verdant Arrow
Transforms Dirt into Grass in an area. Also grows crops/plants.


Explosive Arrow
Explodes things.


Spore Arrow
Transforms Dirt and Grass into Mycelium in an area.


Challenge Arrow
No damage, stacks “Archer’s Gambit” effect. XP for maintaining hit streak. Distance matters!


Diamond Arrow
2x Damage, +1 Pierce, +1 Knockback.


Ender Arrow
Teleports player to location; or swaps places with the target.


Quartz Arrow
1.25x Damage, +1 Knockback.


Prismarine Arrow
No water slowdown; reduced gravity in water.


Shulker Arrow
Homes in on a target; levitation status effect.


Training Arrow
No damage, stacks a “Hit Streak” effect, for practice. Distance matters!


Note: Requires CoFH Core